Julian Oliver
Sound Designer

Every clip shown in this reel began as a silent animation without the original sound. I redesigned all the sound to every clip with the intention to immerse the viewer using a combination of ambient layers, action sounds, and foley work. The process included recording foley, searching for sound effects from libraries, editing the sounds, and mixing them to match the visuals.
This video is actual gameplay footage recorded through OBS, showcasing my ability to design the sounds and properly implement them into Wwise. The process included finding sound effects, editing them, implementing them into Wwise, mixing the sounds in Wwise, testing the sounds in the game, and readjusting them after each test until the sound matched the animations of the gameplay.